Posted on May 14th, 2009 at 7:27 am by
![]() Gamasutra |
Analysis: Conversation Design In Games
Gamasutra, CA Compared with hub-and-spoke dialogue, the use of atomic quips means that the structure of the dialogue becomes less repetitive — once the player has made the quip about the bridal registry available, for instance, he doesn't necessarily have to re-ask … |
Original post by wedding registry – Google News
